The State of Design Thinking
in 2026.

We surveyed 100 designers, design leaders, researchers, facilitators and product managers across 11 regions. The short answer: design thinking isn’t dead. But only 12% of teams almost always ship what their design sessions produce.

Read the write-up

Published 28 June 2026 by DSX (formerly Design Sprint X)

The headlines

0%say design thinking is still relevant
0%say their teams almost always ship what their design sessions produce
0%have used AI in their design work
0%say too many stakeholders stop ideas becoming outcomes, the most common answer

What stops ideas
becoming outcomes?

We asked practitioners what usually stops ideas from their design sessions turning into real outcomes. Every one of the top five answers is organisational.

Idea quality comes seventh. Poor facilitation comes last. The work in the room is fine. The system it lands in is not.

Is design thinking dead? No. But it’s being audited.

Is design thinking still relevant in 2026?

33of 100 practitioners say it’s more relevant than ever

The method is alive. What’s broken is what organisations do with the work once the session ends. More than one in five respondents reached for the same phrase to describe it: “design theatre”.

AI sped up the making.
People still make the call.

Almost everyone is already using AI in their design work. But most practitioners don’t want it running the session. They want it in the background, capturing, clustering and challenging, while the framing, the trade-offs and the final decision stay with people.

0%have used AI in their design work40% use it extensively, 56% are experimenting
0%want AI as a background assistant in design sessions34% would accept a co-facilitator. Only 2% want AI to lead.

What a good session looks like
in 2026.

When we asked practitioners to describe the ideal session, the same six ingredients kept coming up.

  1. 1

    AI does the pre-work

    Research and synthesis happen before the room, so the team starts informed.

  2. 2

    The right people, with real authority

    A small group, decision rights in the room, no spectators.

  3. 3

    A strong human facilitator

    The difference between energy and theatre.

  4. 4

    AI in the background

    Capturing, clustering and challenging. Never chairing.

  5. 5

    Decisions forced, not deferred

    End with a choice and a named owner, not a gallery of options.

  6. 6

    Accountability after the room

    Outputs tracked into outcomes, with an owner and a date.

The cheapest upgrade to any session is one sentence before everyone leaves: who owns this, and by when?

About the survey

100complete responses from practitioners
11regions: 51% UK and Europe, 18% North America
66%have five or more years of design thinking experience
26closed and open questions, 23 March to 11 June 2026

Who answered

61% are UX and product designers or design leaders. The rest are consultants, researchers, strategists, facilitators and product managers. Half facilitate or join design sessions weekly or daily, and they work everywhere from solo practices to organisations of 5,000+ people.

Run by DSX (then Design Sprint X) as a confidential online questionnaire. Everyone who took part was offered free access to our Indigo course.

How to read the numbers

  • Percentages are shares of the 100 respondents.
  • Questions where more than one answer could be chosen add up to more than 100%.
  • Comparisons between smaller groups (9 to 56 people) are directional.
  • The sample is self-selected from the DSX community and wider design networks, and leans towards people who use structured methods.
  • The 12% is about shipping the outputs of design sessions, not AI projects.

Using these numbers?

You’re welcome to. Please cite them as:

DSX, The State of Design Thinking 2026, a survey of 100 practitioners (June 2026), designsprintx.com/the-state-of-design-thinking

Press questions or a comment from Steve and Luke: hello@designsprintx.com

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